![]() Ultimately, the Definitive Edition is the best version of Tomb Raider. That said, the commands actually worked about 95% of the times I used them, which is above the curve for these sorts of things. By the time you’ve flipped to that shotgun, you’re probably already dead. While it’s kind of fun to say “show map” to open the map, it’s never going to be useful to switch weapons. Less useful is the addition of voice commands for most options in the game (if you have the PS4 camera). ![]() Same goes for the fact that the audio-journals you find now play through the controller’s speaker (you can turn that off if you like). That doesn’t add much to the game, but it is the kind of fun “look what’s new on my new system” feature that gamers are going to notice. The controller light flashes different colours based on almost every contextual situation - most notably, it flickers red and orange when Lara has a lit torch. In addition to the graphical overhaul, there are a few additions specific to the PS4. The higher resolution also makes it easier to distinguish between different items and elements in the environment. The higher resolution and improved controller response time afforded by the higher frame-rate makes aiming much easier, a significant feature in a game that highlights the importance of specific, accurate shots more than most. These changes don’t just make the game look better, they also make it easier to play. ![]() Now, the PS4 Definitive Version captures everything the PC version did and a few more bells and whistles (such as a slightly improved Lara face model) while running the game at 1080p and an almost consistent 60 frames per second. This was clearly evident by the inclusion of an entire dynamic system for creating realistic hair for hero Lara Croft called TressFX that was only included in the PC version.The PC version of the game was a real beast, requiring a very powerful machine if you wanted to run TressFX. When Tomb Raider was first released in early 2013, it was clear that the version produced for the Xbox 360 and PlayStation 3 was not the game the developers were looking to make.īoth were excellent games, and both used lots of little tricks to still look good on aging hardware - such as seamlessly dropping the resolution under 720p during firefights to keep the frame-rate up - but much like FarCry 3, it was clear Tomb Raider was designed with more powerful hardware in mind. Below, I will cover what’s improved in the new version, and a few thoughts on what it did right after playing it again.ĭefinitive Edition is, actually, the definitive edition For a general overview of the game, please see my review from last year. ![]()
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